rvc
3d-game-shaders-for-beginners
rvc | 3d-game-shaders-for-beginners | |
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20 | 12 | |
697 | 17,063 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 10 months ago | |
Makefile | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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rvc
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HVM updates: simplifications, finally runs on GPUs, 80x speedup on RTX 4090
Someone did run Linux in a pixel shader on VRChat.
https://blog.pimaker.at/texts/rvc1/
- Linux in a Pixel Shader - A RISC-V Emulator for VRChat
- Linux in a Pixel Shader
- Linux in a Pixel Shader – A RISC-V Emulator for VRChat
- Linux in a Pixel Shader (2021)
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Ask HN: What weird technical scene are you fond/part of?
List of scenes that I am particularly fond of:
- Minecrat computer engineering: Culminated with this playable 3d simplified minecraft clone (CPU+GPU) https://www.youtube.com/watch?v=-BP7DhHTU-I
- Shader computing scene: More of a subculture of an already marvelous subculture, people are finding weird ways to compute with shader
https://blog.pimaker.at/texts/rvc1/ Risc V emulator in a shader
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Treating a VM as application for gpu acceleration?
There is a concept project you can find called rvc that might help you understand your goals
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MIMD Interpretation on a GPU [pdf]
https://blog.pimaker.at/texts/rvc1/
No one seems to have taken up this line of research, most likely because it was too outside the norm, yet the results are amazing.
https://www.semanticscholar.org/paper/MIMD-Interpretation-on...
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Is it possible to make a world where one can use a full web:browser?
If PiMaker was able to produce a fully working Linux kernel, I think a webpage would be possible.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
VRCX - Friendship management tool for VRChat
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
tinyrenderer - A brief computer graphics / rendering course
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
risc-v-examples - RISC-V examples for GD32V, K210, and QEMU
SHADERed - Lightweight, cross-platform & full-featured shader IDE
gary-os - GaryOS is an entire GNU/Linux system in a single bootable file
Granite - My personal Vulkan renderer
awesome-vrchat - One-stop shop for people interested in developing content for VRchat
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com