gloo
RG3D
gloo | RG3D | |
---|---|---|
10 | 40 | |
1,689 | 3,193 | |
1.0% | - | |
7.9 | 9.8 | |
9 days ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gloo
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What’s everyone working on this week (19/2023)?
In the rust world I’m learning yew and trying to contribute to gloo_net.
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Up to 40% Faster DOM manipulation bindings compared to web-sys
What about adding it to gloo?
- Can we use web api with Dioxus?
- Open source projects that need help at beginner/intermediate level
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What's everyone working on this week (1/2022)?
Hoping to get this PR finished up and merged. It's mostly done, just need a second set of eyes to make sure I didn't fuck something up
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Releasing Gloo 0.4.0
Gloo is in need of an icon. See gloo#143 for more details.
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Whats your favourite open source Rust project that needs more recognition?
Yew and Gloo
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Gloo v0.3.0 is now out
See gloo#18
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Gloo (an official rustwasm project) needs a maintainer
I've been using it for keyboard and mouse event handling in a wasm project I've been working on and it's quite helpful. There's a proposal that would make this even better.
RG3D
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
What are some alternatives?
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
bevy - A refreshingly simple data-driven game engine built in Rust
rust-yew-realworld-example-app - Exemplary real world app built with Rust + Yew + WebAssembly, by Function Components + Hooks, also supports desktop by Tauri.
Amethyst - Data-oriented and data-driven game engine written in Rust
yew - Rust / Wasm framework for creating reliable and efficient web applications
gdnative - Rust bindings for Godot 3
localghost - Ergonomic Rust bindings to the Web platform
piston - A modular game engine written in Rust
aircraft - The A32NX & A380X Project are community driven open source projects to create free Airbus aircraft in Microsoft Flight Simulator that are as close to reality as possible.
arewegameyet - The repository for https://arewegameyet.rs
uniffi-rs - a multi-language bindings generator for rust
specs - Specs - Parallel ECS