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gloo
A modular toolkit for building fast, reliable Web applications and libraries with Rust and WASM (by rustwasm)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Fabled-Engine
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Hoping to get this PR finished up and merged. It's mostly done, just need a second set of eyes to make sure I didn't fuck something up
Also trying nom. I recently published on NuGet a source generator based on a parser combinator in C# and it taught me enough about how they work to want to finally figure out nom. Porting the code as a training exercise only.
I'm working on my first library: https://github.com/ondt/mapplot. It's used to plot geographic data on various maps (HTML, SVG, PNG).
Planning out a 3D GUI application (https://github.com/Umgebung/Umgebung) that will simulate the Universe (from the smallest scales to the largest), starting from the Big Bang.
TCP/IP support for my operating system. I'm currently creating an abstract TCP socket library called tcpstate to make this possible. Got my first HTTP response from a real website yesterday!
TCP/IP support for my operating system. I'm currently creating an abstract TCP socket library called tcpstate to make this possible. Got my first HTTP response from a real website yesterday!
I'm still doing a little bit of work to strop, but it needs a major refactor. So it's sitting in the back of my head while I try and figure out the best way to structure this all.
Building a custom game engine with rust (first time ever creating a game engine). https://github.com/KDahir247/Fabled-Engine Always wanted to be a game engine engineer, so what better project then a project that matches the doorway to my future aspire.