rustris
A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music. (by bwcpub)
macroquad
Cross-platform game engine in Rust. (by not-fl3)
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rustris | macroquad | |
---|---|---|
5 | 56 | |
18 | 2,774 | |
- | - | |
0.0 | 7.8 | |
over 3 years ago | about 18 hours ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rustris
Posts with mentions or reviews of rustris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-26.
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Linus Torvalds: Rust will go into Linux 6.1
https://github.com/bwcpub/rustris for the code and etc
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New to Game Dev
When I did Tetris in Rust, I used Piston - specifically the piston_window convenience functions. I was looking for something that was 2D only, and very simple.
- Why I still like C and strongly dislike C++
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How to get started?
When I did Tetris in Rust for fun, I went for a minimalist graphics library that would do just what I needed and nothing more. In my case, that pretty much meant just drawing squares. (Technically, rectangles. Since the "well" playfield is a rectangle. As is the grey background that "clears" the screen between frames.)
- A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.
macroquad
Posts with mentions or reviews of macroquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-14.
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
When comparing rustris and macroquad you can also consider the following projects:
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
miniquad - Cross platform rendering in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
good-web-game - An alternative ggez implementation on top of miniquad.
ggez - Rust library to create a Good Game Easily
notan - Cross-platform multimedia layer
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
rfcs - Suggest changes to Bevy and view accepted designs
raylib - A simple and easy-to-use library to enjoy videogames programming
arewegameyet - The repository for https://arewegameyet.rs
gdnative - Rust bindings for Godot 3