rustris VS macroquad

Compare rustris vs macroquad and see what are their differences.

rustris

A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music. (by bwcpub)

macroquad

Cross-platform game engine in Rust. (by not-fl3)
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rustris macroquad
5 56
18 2,774
- -
0.0 7.8
over 3 years ago about 18 hours ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rustris

Posts with mentions or reviews of rustris. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-26.

macroquad

Posts with mentions or reviews of macroquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.

What are some alternatives?

When comparing rustris and macroquad you can also consider the following projects:

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

miniquad - Cross platform rendering in Rust

Amethyst - Data-oriented and data-driven game engine written in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

good-web-game - An alternative ggez implementation on top of miniquad.

ggez - Rust library to create a Good Game Easily

notan - Cross-platform multimedia layer

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

rfcs - Suggest changes to Bevy and view accepted designs

raylib - A simple and easy-to-use library to enjoy videogames programming

arewegameyet - The repository for https://arewegameyet.rs

gdnative - Rust bindings for Godot 3