rtx-remix
dxvk
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rtx-remix
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Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX
Nice. I think the code is at https://github.com/NVIDIAGameWorks/rtx-remix for those interested.
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
- Guild Wars 1 might have been compatible with RTX Remix if ArenaNet didn't remove support for being able to run it with DirectX 8 and no shaders in 2019
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I tried rtx remix on old games ( caesar 3 - Atlantis - might and magic 7)
For a more in-depth read about compatibility: https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Compatibility
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OpenMW: Open-source TES3: Morrowind reimplementation
You might want to check out what Nvidia is doing with RTX Remix -
https://www.nvidia.com/en-us/geforce/rtx-remix/
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Need for Speed Underground 2 - RTX Remix - Early development stage
This only works with games using certain versions of DirectX. Portal RTX was made with Remix. https://www.nvidia.com/en-us/geforce/rtx-remix/
- Help with Build_all.bat?
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Porsche Unleashed
Porsche Unleashed is also one of my favorites and there hasn’t been anything like it since then. I wish someone would work on a RTX Remix mod for it in the future.
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Splinter Cell - RTX Remix Showcase
Shown is RTX Remix v0.2. Still not the full release so we still have to just "wait and see" until then. Pretty impressive what it's able to do without modifying any of the original code.
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RTX Remix hooked into NFS Underground 2
As for the modder who has access to jack shit, my brother in christ, RTX Remix, the custom DXVK wrapper it comes with and the Bridge are all open fucking source and are on GitHub for anyone to look into, compile, improve, do with as they wish.
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Loading RTX Remix in VTMB. It managed to load, if barely. But it's progress...
The Github issue I opened is here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/159 just for reference. You can see some issues I was having. Some of the problems were due to incorrect settings, I'm sure.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
dxvk-remix
dxvk-async
openmw-android - OpenMW for Android
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
openmw
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
xash-rt - Fork of the Xash3D FWGS with a real-time path tracing
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Serious-Engine-RT
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]