ros2_rust
crittershowdown
ros2_rust | crittershowdown | |
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6 | 1 | |
806 | 7 | |
2.5% | - | |
8.3 | 7.4 | |
7 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ros2_rust
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Rapier is a set of 2D and 3D physics engines written in Rust
I want to make this happen ! Do you know of any good robotics framework in Rust, as of today ? I heard that ROS2 was slowly including Rust [1], not sure at how did it go. Ros would be a good entry door to sensor fusion, mapping and localization. Because all of the hardware integration / abstraction is already done (in C++). I'm curious to know if company are using this.
[1] https://github.com/ros2-rust/ros2_rust
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Help with rosrust crate.
The rosrust crate is for ROS1. You either want to switch to that instead or use a crate meant for ROS2 (I think the main crate for that is ros2_rust).
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Is C++ better for ROS2?
How about: https://github.com/ros2-rust/ros2_rust/blob/main/docs/writing-your-first-rclrs-node.md
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Announcing ros2-rust (aka rclrs) 0.3
We're happy to announce a new release of of ros2-rust!
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Announcing ros2-rust 0.2.0
After many months of hard work we're happy to announce [a new release](https://github.com/ros2-rust/ros2_rust/releases/tag/0.2.0) of ros2-rust. This new release includes lots of improvements and features, some of them are:
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Why Rust for Robots?
ros2-rust: Bindings, a code generator and code examples for ROS2
crittershowdown
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Rapier is a set of 2D and 3D physics engines written in Rust
I built a game using Rapier! Using its deterministic mode, I built an online multiplayer game whereby players take turn slamming bugs against the other team and capture the hill.
It doesn't have a single-player mode yet (writing an AI for it is a bit more challenging than the chess-like I made) but check it out at https://evrimzone.itch.io/crittershowdown and the physics/game logic source code at https://github.com/evrimoztamur/crittershowdown/blob/e4d9a19....
I plan to write a post about how I wired it together and what I learned, but overall very solid library and well-thought of Rust-y API that enabled me to do everything I needed it to.
What are some alternatives?
openrr - Open Rust Robotics
rosrust - Pure Rust implementation of a ROS client library
optimization-engine - Nonconvex embedded optimization: code generation for fast real-time optimization
syact - A library to control motors (mainly stepper motors) and components, read data from sensors and more
example-robot-docker - An example docker container for running the Transitive agent on a robot
sybot - Rust library for coordinating components, defining robotic systems and their communication
rustros_tf - A port of ROS's TF library to rust
petgraph - Graph data structure library for Rust.
dora - low latency, composable, and distributed dataflow for AI and robotic application
r2r - Minimal ROS 2 Rust bindings
bonsai - Rust implementation of AI behavior trees.
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.