rhubarb-lip-sync VS ALS-Community

Compare rhubarb-lip-sync vs ALS-Community and see what are their differences.

rhubarb-lip-sync

Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings. (by DanielSWolf)

ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes (by dyanikoglu)
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rhubarb-lip-sync ALS-Community
3 16
1,647 2,082
- -
0.0 5.4
4 months ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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rhubarb-lip-sync

Posts with mentions or reviews of rhubarb-lip-sync. We have used some of these posts to build our list of alternatives and similar projects.
  • 3D Lip Sync in Godot 3.5
    1 project | /r/godot | 12 Jun 2022
    Anyway, I used Rhubarb Lip Sync for this. Made tool plugin for Godot to pass the parameters to Rhubarb and grabbed the stdout (json) and saved that and the audio file to a custom resource file. I'm simply playing the audio, getting the playback position and check if it's more than the Rhubarb's mouthCue "end" value, I change to the next mouth shape.
  • How to save a .wav created at runtime in WebGL?
    1 project | /r/Unity3D | 27 Apr 2022
    Hello everyone, I'm making a WebGL application that consists on using the Text To Speech Google API to get an audioclip and then save it as a .wav (using savWav by drawcode). With this .wav, I use rhubarb lipsync to get a JSON and then an avatar says the line (written on a text box at runtime) with lip synchronization. It works as intended in the editor and when built as a desktop app. The thing is that when the build is for WebGL, I don't know where to save the .wav. I'm using Aplication.persistenDataPath but it is causing a bug that makes the clip to play twice. My theory is that it plays two times because SavWav doesn't know the path to save the audio and plays it. When I don't try to save the audio, it only plays once.
  • I need to find a program that plays an audio file for every letter in a text field.
    1 project | /r/gamedev | 2 May 2021
    There's a program called Rhubarb Lip Sync that you should look into.

ALS-Community

Posts with mentions or reviews of ALS-Community. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rhubarb-lip-sync and ALS-Community you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)

rang - A Minimal, Header only Modern c++ library for terminal goodies 💄✨

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.

clippy - Create animated ASCII-art for the command line almost instantly!

UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)

UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5

WarriOrb - Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4

lunasvg - lunasvg is a standalone SVG rendering library in C++