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Rhubarb-lip-sync Alternatives
Similar projects and alternatives to rhubarb-lip-sync based on common topics and language
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rhubarb-lip-sync reviews and mentions
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3D Lip Sync in Godot 3.5
Anyway, I used Rhubarb Lip Sync for this. Made tool plugin for Godot to pass the parameters to Rhubarb and grabbed the stdout (json) and saved that and the audio file to a custom resource file. I'm simply playing the audio, getting the playback position and check if it's more than the Rhubarb's mouthCue "end" value, I change to the next mouth shape.
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How to save a .wav created at runtime in WebGL?
Hello everyone, I'm making a WebGL application that consists on using the Text To Speech Google API to get an audioclip and then save it as a .wav (using savWav by drawcode). With this .wav, I use rhubarb lipsync to get a JSON and then an avatar says the line (written on a text box at runtime) with lip synchronization. It works as intended in the editor and when built as a desktop app. The thing is that when the build is for WebGL, I don't know where to save the .wav. I'm using Aplication.persistenDataPath but it is causing a bug that makes the clip to play twice. My theory is that it plays two times because SavWav doesn't know the path to save the audio and plays it. When I don't try to save the audio, it only plays once.
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I need to find a program that plays an audio file for every letter in a text field.
There's a program called Rhubarb Lip Sync that you should look into.
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Stats
DanielSWolf/rhubarb-lip-sync is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of rhubarb-lip-sync is C++.
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