rhubarb-lip-sync VS o3de

Compare rhubarb-lip-sync vs o3de and see what are their differences.

rhubarb-lip-sync

Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings. (by DanielSWolf)

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. (by o3de)
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rhubarb-lip-sync o3de
3 64
1,647 7,367
- 1.0%
0.0 9.9
4 months ago 3 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rhubarb-lip-sync

Posts with mentions or reviews of rhubarb-lip-sync. We have used some of these posts to build our list of alternatives and similar projects.
  • 3D Lip Sync in Godot 3.5
    1 project | /r/godot | 12 Jun 2022
    Anyway, I used Rhubarb Lip Sync for this. Made tool plugin for Godot to pass the parameters to Rhubarb and grabbed the stdout (json) and saved that and the audio file to a custom resource file. I'm simply playing the audio, getting the playback position and check if it's more than the Rhubarb's mouthCue "end" value, I change to the next mouth shape.
  • How to save a .wav created at runtime in WebGL?
    1 project | /r/Unity3D | 27 Apr 2022
    Hello everyone, I'm making a WebGL application that consists on using the Text To Speech Google API to get an audioclip and then save it as a .wav (using savWav by drawcode). With this .wav, I use rhubarb lipsync to get a JSON and then an avatar says the line (written on a text box at runtime) with lip synchronization. It works as intended in the editor and when built as a desktop app. The thing is that when the build is for WebGL, I don't know where to save the .wav. I'm using Aplication.persistenDataPath but it is causing a bug that makes the clip to play twice. My theory is that it plays two times because SavWav doesn't know the path to save the audio and plays it. When I don't try to save the audio, it only plays once.
  • I need to find a program that plays an audio file for every letter in a text field.
    1 project | /r/gamedev | 2 May 2021
    There's a program called Rhubarb Lip Sync that you should look into.

o3de

Posts with mentions or reviews of o3de. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Amazon Lays Off 180 Employees in Its Games Division
    1 project | news.ycombinator.com | 13 Nov 2023
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • O3DE FOSS 3D Engine
    1 project | /r/Boiling_Steam | 23 Oct 2023
    1 project | /r/linux_gaming | 23 Oct 2023
  • O3DE
    1 project | /r/hypeurls | 22 Oct 2023
    2 projects | news.ycombinator.com | 21 Oct 2023
    It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.

    If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license

    Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...

    Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).

  • Unreal Engine change its price for non-game apps
    2 projects | news.ycombinator.com | 5 Oct 2023
  • Alternative Game Engines for Marooned Unity Developers
    8 projects | /r/gamedev | 22 Sep 2023
    03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
  • List of Unity alternatives
    11 projects | /r/gamedev | 19 Sep 2023
  • Unity: We Have Heard You
    7 projects | news.ycombinator.com | 18 Sep 2023

What are some alternatives?

When comparing rhubarb-lip-sync and o3de you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

rang - A Minimal, Header only Modern c++ library for terminal goodies 💄✨

Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

clippy - Create animated ASCII-art for the command line almost instantly!

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

FlaxEngine - Flax Engine – multi-platform 3D game engine

bevy - A refreshingly simple data-driven game engine built in Rust

godot-proposals - Godot Improvement Proposals (GIPs)

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch