realbloom
RayTracer
realbloom | RayTracer | |
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1 | 6 | |
101 | 118 | |
- | - | |
8.1 | 4.7 | |
9 months ago | 3 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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realbloom
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I made the Fourier Transform in Geometry Nodes (details in comments)
On a relevant topic, I am also working on a project for physically realistic bloom effects, which uses FFT to simulate the light diffraction pattern generated by an aperture shape. A new version with a crazy number of new features and improvements is coming soon, so stay tuned for that. Here's the GitHub page.
RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
What are some alternatives?
benchmarking-fft - choosing FFT library...
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
etl - Blazing-fast Expression Templates Library (ETL) with GPU support, in C++
NGL - The NCCA Graphics Library
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
manta-ray - An open source physically based renderer.
any_hash.cr - Better JSON::Any for Crystal
tinyraytracer_rs - tinyraytracer implementation using Rust
html_builder - DSL for creating HTML
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
sqlraytracer - Everyone writes a Raytracer eventually. This is mine.
computer-graphics-from-scratch - Text, diagrams, and source code for the book Computer Graphics from scratch.