RayTracer
ProtoTracer
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RayTracer | ProtoTracer | |
---|---|---|
6 | 9 | |
117 | 126 | |
- | 5.6% | |
4.7 | 7.0 | |
3 months ago | 25 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
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RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
ProtoTracer
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Some DIY helmet mods for my cyberpunk-inspired cosplay
ProtoTracer for changing the image the LED shows.
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protogen_irl
Yep! Here it is if you wanna check out all of the code: https://github.com/coelacant1/ProtoTracer
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Protogens_irl
Check it out here! https://github.com/OpenProtogen/ProtoTracer
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Finally have all my displays working! [OC]
So this was all programmed in C++, currently I have it displayed a BMP image and am rotating, but color shifting and changing is actually very lightweight. Will be adding that in soon! If you wanna check out the code you can do that here, it isn't fully up to date though: https://github.com/OpenProtogen/ProtoTracer
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Nuzzles_irl
I am here to accept your judgement: https://github.com/OpenProtogen/ProtoTracer
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Proto_boot.exe [OC]
It's all from scratch and it's available here if you'd like to check it out!
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Idle animation update! [OC]
Also, this code is now open source! If you want to check it out I have it up on GitHub on the OpenProtogen page. If you wanna see more random nonsense I do or build progress I post more on Twitter
What are some alternatives?
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
NGL - The NCCA Graphics Library
UnityRayTracingPlugin - Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
manta-ray - An open source physically based renderer.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
any_hash.cr - Better JSON::Any for Crystal
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
tinyraytracer_rs - tinyraytracer implementation using Rust
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