I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.

This page summarizes the projects mentioned and recommended in the original post on /r/raytracing

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  • computer-graphics-from-scratch

    Text, diagrams, and source code for the book Computer Graphics from scratch.

  • RayTracer

    A ray tracing program

  • I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer

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