FOVO: A new 3D rendering technique based on human vision

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  • blinky

    Discontinued Exploring peripheral vision in games (using Quake)

  • This looks a lot like the quincuncial projection applied to a cube map render, with some custom logic to subtly warp geometry in a stable way so as to make certain details pop based on distance. You can try for yourself by downloading blinky (formerly fisheye quake) [1] and experimenting with the projections. That said, it's probably not just a projected cube map. Doing so will introduce noticeable sampling artifacts, so I am guessing they also do something more to address such issues.

    [1] https://github.com/shaunlebron/blinky

  • flex-fov

    Discontinued intelligent defaults for displaying any FOV

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  • c-ray

    c-ray is a small, simple path tracer written in C

  • > which I implemented for RenderMan

    Cool, you work at Pixar? I've been working on a small hobby renderer [1] for a few years, and RenderMan has been a big inspiration!

    [1] https://github.com/vkoskiv/c-ray

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