RayTracer
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RayTracer | manta-ray | |
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6 | 6 | |
117 | 732 | |
- | - | |
4.7 | 0.0 | |
3 months ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
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RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
manta-ray
What are some alternatives?
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
NGL - The NCCA Graphics Library
RayTracer - Ray Tracer in C++ with openGL.
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
any_hash.cr - Better JSON::Any for Crystal
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
tinyraytracer_rs - tinyraytracer implementation using Rust
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
html_builder - DSL for creating HTML
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch