ProtoTracer
RTXDI
ProtoTracer | RTXDI | |
---|---|---|
9 | 3 | |
126 | 309 | |
2.4% | 1.6% | |
7.0 | 5.7 | |
5 days ago | 26 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProtoTracer
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Some DIY helmet mods for my cyberpunk-inspired cosplay
ProtoTracer for changing the image the LED shows.
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protogen_irl
Yep! Here it is if you wanna check out all of the code: https://github.com/coelacant1/ProtoTracer
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Protogens_irl
Check it out here! https://github.com/OpenProtogen/ProtoTracer
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Finally have all my displays working! [OC]
So this was all programmed in C++, currently I have it displayed a BMP image and am rotating, but color shifting and changing is actually very lightweight. Will be adding that in soon! If you wanna check out the code you can do that here, it isn't fully up to date though: https://github.com/OpenProtogen/ProtoTracer
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Nuzzles_irl
I am here to accept your judgement: https://github.com/OpenProtogen/ProtoTracer
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Proto_boot.exe [OC]
It's all from scratch and it's available here if you'd like to check it out!
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Idle animation update! [OC]
Also, this code is now open source! If you want to check it out I have it up on GitHub on the OpenProtogen page. If you wanna see more random nonsense I do or build progress I post more on Twitter
RTXDI
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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[Digital Foundry] Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation
RIS is a general technique and I'm almost certain Cyberpunk uses it by default, so it's a bit hard to tell what EnableRIS means, but I'd stare at https://github.com/NVIDIAGameWorks/RTXDI/blob/main/doc/Integration.md to find out.
- Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
What are some alternatives?
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
UnityRayTracingPlugin - Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.
RTX-Path-Tracing - Real-time path tracing library and sample
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Streamline - Streamline Integration Framework
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
RayTracer - A ray tracing program