RTXDI
Streamline
RTXDI | Streamline | |
---|---|---|
3 | 34 | |
311 | 348 | |
2.3% | 11.8% | |
5.7 | 4.0 | |
about 1 month ago | about 2 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RTXDI
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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[Digital Foundry] Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation
RIS is a general technique and I'm almost certain Cyberpunk uses it by default, so it's a bit hard to tell what EnableRIS means, but I'd stare at https://github.com/NVIDIAGameWorks/RTXDI/blob/main/doc/Integration.md to find out.
- Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
Streamline
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List of AMD sponsored games with more details/context
More or less, but nvidia created an open-source initiative to literally make it a "single click" process to add the latest FSR, DLSS, and XeSS all to a game at once: https://github.com/NVIDIAGameWorks/Streamline
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Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
The repository on Github does not contain XeSS either. It needs to be manually added as form of a plugin. But Intel does not seem to be interested in developing one currently at all (see here and here). So I wouldn't call that a proper solution and I wouldn't even say Intel is any closer to working together than AMD...
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
Streamline is open source and you can find it here on the github... https://github.com/NVIDIAGameWorks/Streamline
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Nixxes graphics programmer weighs in on how easy it is to add DLSS, FSR, and XeSS to a game. Says there is no excuse not to add them all.
no lol. it's really that easy. There are generic wrappers over it like https://github.com/NVIDIAGameWorks/Streamline
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AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
Yes if only there were some open source project that developers could implement that abstracted away the implementation of upscaling/framegen so that the vendors of such technology could just write plugins for it and developers wouldn't have to worry about directly supporting specific technologies. ...oh wait
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
It's there on Github, under MIT license. The Framework itself is not just a way to implement DLSS in any game, but it would allow for any vendor, Intel and AMD too, to have their own upscalers that just hook into this and work, not requiring any extra work from the developers. While AMD is paying for Respawn Entertainment to not download a UE4 plugin from the content store, Nvidia has created a framework that would allow FSR 2 to be in more games, if AMD bothered to support it...
- AMD's Anti-Gamer dealings- And they DON'T DENY IT!
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Intel's competitor blocks games from implementing Intel XeSS support
...what hypothetical scenario is that? what the hell are you even talking about? The article in OP has a nvidia rep who very bluntly says they will not do that and they already have an open source temporal plugin system called streamline while AMD ignores the question.
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AMD dodges questions about FSR exclusivity in AMD-sponsored games - VideoCardz.com
Granted, if you’re not a bot, I don’t at all mind the message being shared. It’s time for people to adjust to the current information we’ve learned since March this year now with the Boundary dev team that AMD is unquestionably not the good guy quirky underdog people have loved to imagine them as. In fact with this combined with the recent changes to opening the source to more and more projects as well as developing streamline, an open source tool for properly implementing every brand’s scalar including frame gen into gaming projects, I’d say the only real thing left to complain about is the price, which I get can be absolutely staggering for anyone other than an adult with disposable income in a developed country.
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Do you know Streamline SDK already exists, right? Let me quote it for you from Github: Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.
What are some alternatives?
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
FidelityFX-FSR2 - FidelityFX Super Resolution 2
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
RTX-Path-Tracing - Real-time path tracing library and sample
semver - Semantic Versioning Specification
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
FidelityFX-FSR - FidelityFX Super Resolution
CyberFSR2 - FidelityFx Super Resolution 2.0 for Cyberpunk
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
xess