RTXDI
By NVIDIAGameWorks
RTX-Path-Tracing
Real-time path tracing library and sample (by NVIDIAGameWorks)
RTXDI | RTX-Path-Tracing | |
---|---|---|
3 | 3 | |
311 | 582 | |
2.3% | 2.9% | |
5.7 | 5.3 | |
about 1 month ago | 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RTXDI
Posts with mentions or reviews of RTXDI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-24.
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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[Digital Foundry] Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation
RIS is a general technique and I'm almost certain Cyberpunk uses it by default, so it's a bit hard to tell what EnableRIS means, but I'd stare at https://github.com/NVIDIAGameWorks/RTXDI/blob/main/doc/Integration.md to find out.
- Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
RTX-Path-Tracing
Posts with mentions or reviews of RTX-Path-Tracing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-24.
-
Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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Is ray tracing the same for both amd and nvidia gpu ?
So in the case of Portal with RTX and Cyberpunk 2077, you have a Path Tracer that's made by Nvidia that is integrated into the game. In the case of Portal, it's a mod, in the case of Cyberpunk, it's an official update. The game then executes the path tracer's code on the RT cores in the GPU though Vulkan or DX12 respectively. There is no Nvidia-specific RT implementation, it's DXR or Vulkan. If it weren't the case, you couldn't run either of those two games on AMD or Intel GPUs without someone having to do a lot of work, yet they run out of the box.
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Real Time Path Tracing SDK From Nvidia.
GitHub - NVIDIAGameWorks/Path-Tracing-SDK: Real-time path tracing library and sample
What are some alternatives?
When comparing RTXDI and RTX-Path-Tracing you can also consider the following projects:
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Streamline - Streamline Integration Framework
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX