RTX-Path-Tracing
Real-time path tracing library and sample (by NVIDIAGameWorks)
Streamline
Streamline Integration Framework (by NVIDIAGameWorks)
RTX-Path-Tracing | Streamline | |
---|---|---|
3 | 34 | |
584 | 351 | |
1.5% | 2.0% | |
5.3 | 4.0 | |
3 months ago | 2 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RTX-Path-Tracing
Posts with mentions or reviews of RTX-Path-Tracing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-24.
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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Is ray tracing the same for both amd and nvidia gpu ?
So in the case of Portal with RTX and Cyberpunk 2077, you have a Path Tracer that's made by Nvidia that is integrated into the game. In the case of Portal, it's a mod, in the case of Cyberpunk, it's an official update. The game then executes the path tracer's code on the RT cores in the GPU though Vulkan or DX12 respectively. There is no Nvidia-specific RT implementation, it's DXR or Vulkan. If it weren't the case, you couldn't run either of those two games on AMD or Intel GPUs without someone having to do a lot of work, yet they run out of the box.
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Real Time Path Tracing SDK From Nvidia.
GitHub - NVIDIAGameWorks/Path-Tracing-SDK: Real-time path tracing library and sample
Streamline
Posts with mentions or reviews of Streamline.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-10.
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List of AMD sponsored games with more details/context
More or less, but nvidia created an open-source initiative to literally make it a "single click" process to add the latest FSR, DLSS, and XeSS all to a game at once: https://github.com/NVIDIAGameWorks/Streamline
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Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
The repository on Github does not contain XeSS either. It needs to be manually added as form of a plugin. But Intel does not seem to be interested in developing one currently at all (see here and here). So I wouldn't call that a proper solution and I wouldn't even say Intel is any closer to working together than AMD...
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
Streamline is open source and you can find it here on the github... https://github.com/NVIDIAGameWorks/Streamline
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Nixxes graphics programmer weighs in on how easy it is to add DLSS, FSR, and XeSS to a game. Says there is no excuse not to add them all.
no lol. it's really that easy. There are generic wrappers over it like https://github.com/NVIDIAGameWorks/Streamline
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AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
Yes if only there were some open source project that developers could implement that abstracted away the implementation of upscaling/framegen so that the vendors of such technology could just write plugins for it and developers wouldn't have to worry about directly supporting specific technologies. ...oh wait
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
It's there on Github, under MIT license. The Framework itself is not just a way to implement DLSS in any game, but it would allow for any vendor, Intel and AMD too, to have their own upscalers that just hook into this and work, not requiring any extra work from the developers. While AMD is paying for Respawn Entertainment to not download a UE4 plugin from the content store, Nvidia has created a framework that would allow FSR 2 to be in more games, if AMD bothered to support it...
- AMD's Anti-Gamer dealings- And they DON'T DENY IT!
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Intel's competitor blocks games from implementing Intel XeSS support
...what hypothetical scenario is that? what the hell are you even talking about? The article in OP has a nvidia rep who very bluntly says they will not do that and they already have an open source temporal plugin system called streamline while AMD ignores the question.
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AMD dodges questions about FSR exclusivity in AMD-sponsored games - VideoCardz.com
Granted, if you’re not a bot, I don’t at all mind the message being shared. It’s time for people to adjust to the current information we’ve learned since March this year now with the Boundary dev team that AMD is unquestionably not the good guy quirky underdog people have loved to imagine them as. In fact with this combined with the recent changes to opening the source to more and more projects as well as developing streamline, an open source tool for properly implementing every brand’s scalar including frame gen into gaming projects, I’d say the only real thing left to complain about is the price, which I get can be absolutely staggering for anyone other than an adult with disposable income in a developed country.
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Do you know Streamline SDK already exists, right? Let me quote it for you from Github: Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.
What are some alternatives?
When comparing RTX-Path-Tracing and Streamline you can also consider the following projects:
RTXDI
FidelityFX-FSR2 - FidelityFX Super Resolution 2
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
semver - Semantic Versioning Specification
FidelityFX-FSR - FidelityFX Super Resolution
CyberFSR2 - FidelityFx Super Resolution 2.0 for Cyberpunk
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
xess
open-gpu-kernel-modules - NVIDIA Linux open GPU kernel module source