C++ Convolution

Open-source C++ projects categorized as Convolution | Edit details

C++ Convolution Projects

  • GitHub repo MNN

    MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba

    Project mention: Newbie having error code of cannot build selected target abi x86 no suitable splits configured | reddit.com/r/AndroidStudio | 2021-04-12

    I found a solution on GitHub check your app's build.gradle, defaultConfig section - you need to add x86 to your ndk abiFilters ndk.abiFilters 'armeabi-v7a','arm64-v8a', 'x86' GitHub Hope it will help. You have to find that file and edit it as given here

  • GitHub repo VkFFT

    Vulkan/CUDA/HIP/OpenCL Fast Fourier Transform library

    Project mention: The AMD “Aldebaran” GPU That Won Exascale | news.ycombinator.com | 2021-11-15

    Incorrect. Vulkan has compute shaders[1], which are generally usable. Libraries like VkFFT[2] demonstrate basic signal processing in Vulkan. This can certainly be expanded upon, & there are numerous other non-graphical uses.

    There is a Vulkan ML TSG (Technical Subgroup), which is supposed to be working on ML. Even Nvidia is participating, with extensions like VK_NV_cooperative_matrix, which specifically target the ml tensor cores.

    There's people could probably say this better/more specifically, but I'll give it a try: Vulkan is, above all, an general standard for dispatching & orchestrating work usually on a GPU. Right now that work is most of often graphics, but that is far from a limit.

    SYCL is, imo, the opposite of where we need to go. It's the old historical legacy that CUDA has, of writing really dumb ignorant code & hoping the tools can make it run well on a GPU. Vulkan, on the other hand, asks us to consider deeply what near-to-the-metal resources we are going to need, and demands that we define, dispatch, & complete the actual processing engines on the GPU that will do the work. It's a much much much harder task, but it invites in fantastic levels of close optimization & tuning, allows for far more advanced pipelining & possibilities. If the future is good, it should abandon SYCL and CUDA, and bother to get good at Vulkan.

    [1] https://vkguide.dev/docs/gpudriven/compute_shaders/

    [2] https://github.com/DTolm/VkFFT

    [3] https://www.khronos.org/assets/uploads/developers/presentati...

  • Scout APM

    Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2021-11-15.

C++ Convolution related posts


Project Stars
1 MNN 6,248
2 VkFFT 784
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