raylib-ffi
"No frills" Rust bindings to raylib (by ewpratten)
raylib-rs
Rust bindings for raylib (by deltaphc)
raylib-ffi | raylib-rs | |
---|---|---|
1 | 3 | |
26 | 682 | |
- | - | |
6.3 | 4.3 | |
3 months ago | 30 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib-ffi
Posts with mentions or reviews of raylib-ffi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-27.
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An epic unexplored opportunity: Rust bindings for Raylib
There's raylib-ffi. It claims to be more up to date than raylib-rs. It also seems to have become renderkit, which still has examples referring to raylib. There's alsomacroquad that is written in rust and inspired by raylib.
raylib-rs
Posts with mentions or reviews of raylib-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-19.
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Raylib really needs better Rust bindings
Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib? https://github.com/deltaphc/raylib-rs
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Vr in rust
raylib-rs are rust bindings for Raylib which has VR support: https://github.com/deltaphc/raylib-rs
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Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
What are some alternatives?
When comparing raylib-ffi and raylib-rs you can also consider the following projects:
pandemic_simulation - Pandemic simulation in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust - Empowering everyone to build reliable and efficient software.
shipyard - Entity Component System focused on usability and flexibility.
raylib-freebasic - FreeBasic bindings for raylib
ritual - Use C++ libraries from Rust
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
raylib - A simple and easy-to-use library to enjoy videogames programming
emergent - Toolset for producing emergent gameplay for games written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
Coffee - An opinionated 2D game engine for Rust