raylib-rs
Coffee
raylib-rs | Coffee | |
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3 | - | |
682 | 1,055 | |
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4.3 | 0.0 | |
25 days ago | 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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raylib-rs
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Raylib really needs better Rust bindings
Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib? https://github.com/deltaphc/raylib-rs
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Vr in rust
raylib-rs are rust bindings for Raylib which has VR support: https://github.com/deltaphc/raylib-rs
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Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
Coffee
We haven't tracked posts mentioning Coffee yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
shipyard - Entity Component System focused on usability and flexibility.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
raylib-freebasic - FreeBasic bindings for raylib
piston - A modular game engine written in Rust
ritual - Use C++ libraries from Rust
rust-sdl2 - SDL2 bindings for Rust
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Amethyst - Data-oriented and data-driven game engine written in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
blit - :space_invader: Blitting library for 2D sprites