raylib-rs
emergent
raylib-rs | emergent | |
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3 | 2 | |
678 | 81 | |
- | - | |
4.3 | 3.7 | |
22 days ago | 4 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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raylib-rs
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Raylib really needs better Rust bindings
Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib? https://github.com/deltaphc/raylib-rs
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Vr in rust
raylib-rs are rust bindings for Raylib which has VR support: https://github.com/deltaphc/raylib-rs
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Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
emergent
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Are there any Generic FSM in Rust for dynamic mapping during runtime ?
https://github.com/PsichiX/emergent made mainly for games in mind but still works anywhere.
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[Book] Emergent AI - Smart agents and events for games
Crate repo: https://github.com/PsichiX/emergent
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
kalk - Scientific calculator with math syntax that supports user-defined variables and functions, complex numbers, and estimation of derivatives and integrals
shipyard - Entity Component System focused on usability and flexibility.
behavior-tree - Behavior trees for Rust
raylib-freebasic - FreeBasic bindings for raylib
async-graphql - A GraphQL server library implemented in Rust
ritual - Use C++ libraries from Rust
grex - A command-line tool and Rust library with Python bindings for generating regular expressions from user-provided test cases
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
artichoke - 💎 Artichoke is a Ruby made with Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
hello-world.rs - 🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀