emergent
behavior-tree
emergent | behavior-tree | |
---|---|---|
2 | 1 | |
81 | 25 | |
- | - | |
3.7 | 1.6 | |
4 months ago | 11 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
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emergent
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Are there any Generic FSM in Rust for dynamic mapping during runtime ?
https://github.com/PsichiX/emergent made mainly for games in mind but still works anywhere.
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[Book] Emergent AI - Smart agents and events for games
Crate repo: https://github.com/PsichiX/emergent
behavior-tree
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BITGUN Demo is now live on Steam - a game made in Rust and Godot by a two person fulltime indie dev team over the past 9 months
After pathfinding was implemented we slowly started converting more of the codebase, wrote a behavior tree crate (don't recommend you use it, but it works and the game uses it), then we converted almost all of the ingame UI to egui (healthbars, inventory, icons, etc., basically everything but the main menu is egui now).
What are some alternatives?
kalk - Scientific calculator with math syntax that supports user-defined variables and functions, complex numbers, and estimation of derivatives and integrals
bevy - A refreshingly simple data-driven game engine built in Rust
raylib-rs - Rust bindings for raylib
hecs - A handy ECS
async-graphql - A GraphQL server library implemented in Rust
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
grex - A command-line tool and Rust library with Python bindings for generating regular expressions from user-provided test cases
gdnative - Rust bindings for Godot 3
artichoke - 💎 Artichoke is a Ruby made with Rust
hello-world.rs - 🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀