rawgl
super-mario-bros
rawgl | super-mario-bros | |
---|---|---|
4 | 2 | |
141 | 85 | |
- | - | |
7.8 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C++ | C++ | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rawgl
-
Lessons from Open-Source Game Projects
raw(gl) - Another World clone. C++, SDL2
-
Another World Ported to FPGA
Gregory Montoir have reimplemented the VM in C++ here:
https://github.com/cyxx/rawgl
He also did the same for Flashback (REminiscence)
- For you oldschooler RetroGaming old farts out there! WHO REMEMBERS this weirdo game WAY back when? Geeze is this game hard hahahahaha. WELL now it runs Super Duper fast, ya know, THIRTY years later
-
Please Help Me Identify a Game
Depending on where you live, it was either called "Out Of This World" or "Another World". It's a cool game, because the engine was written as a kind of "virtual machine" that interprets game bytecode. And the interpreter itself was pretty small, and easy to port to new platforms, so although the game started on the Amiga and Atari ST, it got a ton of ports over the years (literally a couple dozen systems). There are even open source versions of the game engine.
super-mario-bros
-
Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
-
I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
Avara - Port of the original 1996 game from Ambrosia Software.
f2bgl - Fade To Black engine reimplementation (SDL, OpenGL)
Moondust-Project - Moondust Project by Wohlstand
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
DOOM - DOOM Open Source Release
Teeworlds - A retro multiplayer shooter
Terasology - Terasology - open source voxel world
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
chrgfx - Converts to and from tile based graphics from retro video game hardware
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.