rapidobj
Yave
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rapidobj
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C++ Show and Tell - December 2022
I wrote a rapidobj library for parsing Wavefront .obj files. It's an old text format for 3D data. This library was optimised to quickly process large files (see benchmarks); it can parse millions and even tens of millions of triangles per second.
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rapidobj: a fast .obj parser library
I just released rapidobj v1.0. It's a fast .obj file parser. May be useful to those who need to quickly load large .obj models (of course, you will still need to transform the data into something that's GPU friendly). Third party benchmarks: https://aras-p.info/blog/2022/05/14/comparing-obj-parse-libraries/
- RapidObj v0.1 - A fast, header-only, C++17 library for parsing Wavefront .obj files.
- RapidObj - Quick Loader/Parser for Wavefront .obj Geometry Files
- RapidObj v0.1 - First Public Release
Yave
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Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
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Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
liblava - Modern and easy-to-use library for Vulkan
fast_float - Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
Lupine - Game Engine Trial
AutoGeodesics - Easily integrate the geodesics equation using automatic differentiation.
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
paradigm - C++20 Vulkan and GLes rendering engine
earcut.hpp - Fast, header-only polygon triangulation
tinyraytracer - A brief computer graphics / rendering course
indicators - Activity Indicators for Modern C++
scop_vulkan - A 3D model viewer written C++20 and Vulkan