qu3e VS Bullet

Compare qu3e vs Bullet and see what are their differences.

qu3e

Lightweight and Simple 3D Open Source Physics Engine in C++ (by RandyGaul)

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
qu3e Bullet
2 41
852 11,907
- 0.9%
0.0 4.5
almost 3 years ago 20 days ago
C C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

qu3e

Posts with mentions or reviews of qu3e. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.
  • Most Popular C[++] Open-Source Physics Engines
    9 projects | /r/gamedev | 14 Nov 2021
  • 3D Car Collision Reaction
    1 project | /r/gamedev | 29 Apr 2021
    I highly recommend using a physics library. The math involved here isn't simple and implementing it yourself will be a world of pain that produces a buggy end-product. If you have a lot of time before your deadline, I recommend PhysX. It's pretty simple to implement (at least assuming you're using Windows+MSVC or Linux+gcc -- any other compiler mix will be a debugging hell) and will allow you to do a bunch of stuff that you wouldn't be able to do otherwise (continuous collision, joints, and even built-in vehicle and tire simulation). If you don't have much time before your deadline, use the qu3e library. It's straightforward to set up, small, and easy to use.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

What are some alternatives?

When comparing qu3e and Bullet you can also consider the following projects:

reactphysics3d - Open source C++ physics engine library in 3D

PhysX - NVIDIA PhysX SDK

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

Box2D - Box2D is a 2D physics engine for games

LiquidFun - 2D physics engine for games

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

box2d-lite - A small 2D physics engine

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

sofa - Real-time multi-physics simulation with an emphasis on medical simulation.

ODE

Chipmunk - A fast and lightweight 2D game physics library.