projectile-trajectory
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile! (by llamacademy)
ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)
projectile-trajectory | ai-series-part-42 | |
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1 | 1 | |
14 | 16 | |
- | - | |
1.8 | 10.0 | |
almost 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
projectile-trajectory
Posts with mentions or reviews of projectile-trajectory.
We have used some of these posts to build our list of alternatives
and similar projects.
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Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
As always, the full project for this video is available on GitHub!
ai-series-part-42
Posts with mentions or reviews of ai-series-part-42.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
When comparing projectile-trajectory and ai-series-part-42 you can also consider the following projects:
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features