projectile-trajectory VS ai-series-part-42

Compare projectile-trajectory vs ai-series-part-42 and see what are their differences.

projectile-trajectory

Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile! (by llamacademy)

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)
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projectile-trajectory ai-series-part-42
1 1
14 16
- -
1.8 10.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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projectile-trajectory

Posts with mentions or reviews of projectile-trajectory. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing projectile-trajectory and ai-series-part-42 you can also consider the following projects:

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features