procedural-spider
gdnative
procedural-spider | gdnative | |
---|---|---|
3 | 93 | |
18 | 3,565 | |
- | 0.5% | |
5.6 | 7.2 | |
over 2 years ago | 22 days ago | |
Rust | Rust | |
MIT License | MIT License |
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procedural-spider
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
I feel like ECS is that in a lot of ways, where the sweetspot is narrower than it seems. I'd veeeeeery much recommend trying out Macroquad + HECS (or even bevy_ecs). I remember the feeling I got after taking yet another round of gamedeving with bevy and going into macroquad, and I was just blown away by how much more productive I was. Maybe it's the way my brain works, and maybe I'm too much of a "hacker" to do things properly first, but if you want a specific example check out this small game I made in Macroquad (link to github in description). I went from "never used this" to "maybe I should do procedural animation" to finished game in about a day.
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What programming language and technology do you use?
I made a small open-source game with Macroquad for the last Ludum Dare and it was quite easy (source code and assets here (MIT license, use however you want)).
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Procedural Spider - small opensource game for Ludum Dare #49 made in macroquad with simple inverse kinematics spiders
Source code + assets (MIT license): https://github.com/darthdeus/procedural-spider
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
godot-egui - An egui backend for godot-rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rust-escape-ai - AI plays a small escape room game, written in rust
macroquad - Cross-platform game engine in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
rapier - 2D and 3D physics engines focused on performance.
Amethyst - Data-oriented and data-driven game engine written in Rust