polygonjs VS Spector.js

Compare polygonjs vs Spector.js and see what are their differences.

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polygonjs Spector.js
172 5
543 1,238
- 1.8%
9.7 6.6
18 days ago about 1 month ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
  • Image Synthesis Libs in JS (ideally canvas)
    8 projects | /r/roguelikedev | 29 May 2023
    This is extremely interesting: https://github.com/polygonjs/polygonjs/blob/master/src/engine/nodes/cop/SDFBlur.ts uses a 3D construct and implements the blur using a fixed matrix.

Spector.js

Posts with mentions or reviews of Spector.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Volume rendering 3D data in Three.js and GLSL
    5 projects | news.ycombinator.com | 21 Apr 2024
    Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!

    Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.

    WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].

    I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.

    Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).

    With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].

    [0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...

    [1] https://spector.babylonjs.com/

    [2] https://github.com/brendan-duncan/webgpu_inspector

    [3] https://toji.dev/webgpu-profiling/pix

    [4] https://eliemichel.github.io/LearnWebGPU/

    [5] https://webgpufundamentals.org/

  • What's your go to platform for developing with WebGPU?
    2 projects | /r/webgpu | 30 Sep 2022
  • 3D website
    2 projects | /r/webgl | 28 Sep 2022
    For debugging, spector.js helps sometimes.
  • How can we know what version of WebGL is running on our browser?
    1 project | /r/webgl | 7 Apr 2022
    If you want to know what the browser supports, webglreport.com will tell you. If you want to know what a specific page is using, https://spector.babylonjs.com/ can probably tell you. Alternatively, you can go into dev tools, select the canvas in the inspector, and run $0.getContext('webgl2') to see if it's webgl2 or not.
  • How to Inject Javascript to a Site From Chrome Extension
    1 project | /r/javascript | 12 Jul 2021
    I'm actually not sure. Here is the implementation. The extension can capture single frames of WebGL animations, I think it's something to do with getting the timing of that frame (finding its start and end).

What are some alternatives?

When comparing polygonjs and Spector.js you can also consider the following projects:

three.js - JavaScript 3D Library.

redcube - JS renderer based on GLTF to WebGPU or WebGL backends.

nodes-io - A new way to create with code.

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

threeify - A Typescript 3D library loosely based on three.js

react-three-fiber - 🇨🇭 A React renderer for Three.js

streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2

lume - 🔥 Static site generator for Deno 🦕

mach-gpu-dawn - Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library

ossos - Webbased Character Animation System

webgl-rock-pillars - WebGL Floating Islands demo