polygon-wind
unity-sdf-generator
polygon-wind | unity-sdf-generator | |
---|---|---|
2 | 1 | |
168 | 155 | |
- | - | |
3.3 | 2.8 | |
8 months ago | 5 months ago | |
ShaderLab | ShaderLab | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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polygon-wind
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How to best make tree blowing animations for low poly trees like this? Going to implement into a game in unity
low poly shader wind
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Low poly tree sway shader
Look around for vertex shaders. This one https://github.com/RenanBomtempo/polygon-wind might be up your alley.
unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UnityFurShader - 🐈 Fur shader for Unity.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
Illegal-Mod-Sites - 📜 A list of websites that are illegally redistributing game mods
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.