plf_engine VS Bullet

Compare plf_engine vs Bullet and see what are their differences.

plf_engine

A modern(ish) cross-platform open-source 2D game engine built on top of SDL2. C++98/03/11/14/17 compatible. Requires plf::colony and plf::stack. (by mattreecebentley)

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)
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plf_engine Bullet
1 41
15 11,907
- 0.9%
10.0 4.5
about 5 years ago 20 days ago
C++ C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

plf_engine

Posts with mentions or reviews of plf_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-04.
  • Born to be (a)Live
    2 projects | /r/uqm2 | 4 Nov 2021
    Sure, what the heck! After my last talk (CPPnow, this year) I pretty much decided that was me done for public speaking - it takes a lot out of me. But the opportunity to speak with my heroes is too good an opportunity to pass up. Maybe I could be predominantly an interviewer and Fred could be predominantly an interviewee - that would leverage my technical understanding while keeping the focus on UQM2. A conversation about code and design and music. I have only written one general-purpose game engine so I would qualify my expertise there as amateur, but I have also hacked on the later versions of UQMHD, which makes me familiar with that work - in addition my own engine was what led to the creation of plf::colony (hopefully going to be included in the C++26 standard). Also, I have no connections regards public distribution of materials, so the release/marketing of such a product (interview, or series of interviews, or whatever) would be on your terms.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

What are some alternatives?

When comparing plf_engine and Bullet you can also consider the following projects:

PhysX - NVIDIA PhysX SDK

Box2D - Box2D is a 2D physics engine for games

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

ODE

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

reactphysics3d - Open source C++ physics engine library in 3D

raylib - A simple and easy-to-use library to enjoy videogames programming

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Chipmunk - A fast and lightweight 2D game physics library.