Born to be (a)Live

This page summarizes the projects mentioned and recommended in the original post on /r/uqm2

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  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

    The award winning documentation of the bullet physics engine is at your service. :p

  • plf_engine

    A modern(ish) cross-platform open-source 2D game engine built on top of SDL2. C++98/03/11/14/17 compatible. Requires plf::colony and plf::stack.

    Sure, what the heck! After my last talk (CPPnow, this year) I pretty much decided that was me done for public speaking - it takes a lot out of me. But the opportunity to speak with my heroes is too good an opportunity to pass up. Maybe I could be predominantly an interviewer and Fred could be predominantly an interviewee - that would leverage my technical understanding while keeping the focus on UQM2. A conversation about code and design and music. I have only written one general-purpose game engine so I would qualify my expertise there as amateur, but I have also hacked on the later versions of UQMHD, which makes me familiar with that work - in addition my own engine was what led to the creation of plf::colony (hopefully going to be included in the C++26 standard). Also, I have no connections regards public distribution of materials, so the release/marketing of such a product (interview, or series of interviews, or whatever) would be on your terms.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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