oscli VS wgpu-mc

Compare oscli vs wgpu-mc and see what are their differences.

oscli

Real time audio visualisation using WGPU (by 0xfourzerofour)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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oscli wgpu-mc
2 2
21 441
- 1.1%
10.0 7.8
over 1 year ago about 1 month ago
Rust Rust
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

oscli

Posts with mentions or reviews of oscli. We have used some of these posts to build our list of alternatives and similar projects.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing oscli and wgpu-mc you can also consider the following projects:

noice - Active noise control for your cheap headphones ; ) You're welcome

INOX - Rust Game engine integrated in Blender [WebGPU ready]

3D-Cellular-Automata-WGPU - 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)

rgx - Modern mid-level 2D graphics library

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

Fabled-Engine - Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

bdk-jni - JNI bindings for bdk