oscli VS nbody-wasm-sim

Compare oscli vs nbody-wasm-sim and see what are their differences.

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oscli nbody-wasm-sim
2 3
21 166
- -
10.0 0.0
over 1 year ago over 1 year ago
Rust Rust
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

oscli

Posts with mentions or reviews of oscli. We have used some of these posts to build our list of alternatives and similar projects.

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing oscli and nbody-wasm-sim you can also consider the following projects:

noice - Active noise control for your cheap headphones ; ) You're welcome

LearningWGPU - I will try to learn the basics of WGPU and Rust.

3D-Cellular-Automata-WGPU - 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

wgpu-mc - Rust-based replacement for the default Minecraft renderer

Fabled-Engine - Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.

shorelark - Simulation of life & evolution

bitque - A simplified Jira clone built with seed.rs and actix

isds - Interactive Simulation of Distributed Systems

krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language