oscli
noice
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oscli
noice
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Ask HN: Any sound-related project suggestions for learning Rust?
I try and learn Rust by glueing all things together (MIDI, Open Sound Control, Audio I/O) into little commandline utilities (e.g. routers), it's mostly to keep myself happy; quick results keep me pushing. Whether it's a good idea to start with a plugin depends on your experience (e.g. writing such things in C or C++).
Active noise cancellation would be too involved for a first attempt (at least for me). Here's an unfinished project: https://github.com/materoy/noice
What are some alternatives?
3D-Cellular-Automata-WGPU - 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
rust-obs-plugins - A safe wrapper around the OBS API, useful for creating OBS sources, filters and effects.
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
awesome-rust-audio - An Awesome List for Audio Programming in Rust
Fabled-Engine - Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
nnnoiseless - Recurrent neural network for audio noise reduction
wgpu-mc - Rust-based replacement for the default Minecraft renderer
nih-plug - Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself