openage
nyan
openage | nyan | |
---|---|---|
56 | 9 | |
12,390 | 200 | |
0.4% | 0.5% | |
9.6 | 6.7 | |
5 days ago | 7 months ago | |
Python | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openage
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Lessons from Open-Source Game Projects
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
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How to get started with modding
Perhaps you can contribute to this project: https://github.com/SFTtech/openage
- Openage v0.5.0
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Remaking AoE2
It is currently being done and published here: https://github.com/SFTtech/openage/
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TheViper: "At this point, content is enough. Screw more content, let's make the game 100% playable."
That's most likely not happening, but there is an opensource AoE2 engine that is in development https://github.com/SFTtech/openage
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Ad, an open source historical RTS in development for 22 years
The openage is as well a fantastic project https://github.com/SFTtech/openage
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Openage Development 2023: April
Hey, there are a bunch of build instructions listed here in the Github repo. Dependencies for Fedora should also be linked there. If you want to see the latest stuff (i.e. the things we're talking about in the post above), you should pull from the branch in this PR: https://github.com/SFTtech/openage/pull/1505
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Need an answer
For example Openage (OSS re-implementations of Age of Empires): https://github.com/SFTtech/openage/blob/master/doc/media_convert.md
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Openage Development 2023: March
With this feature done (or rather awaiting merging in PR #1501), the engine is now able to spawn a game entity with the gaben graphic on mouse click:
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Looking for a ways to create an AI simulation
I have tried building opensource aoe2 implementations like freeaoe, openage, but with not much success.
nyan
- Nyan, yet Another Notation
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Openage Development 2023: May
While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
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Openage Development: 2021 - Week 32+33
NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
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nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
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Openage Development: 2021 - Week 14
PROPOSED: [nyan] File API (Link)
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Openage Development: 2021 - Week 10
PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
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Openage Development: 2021 - Week 9
PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
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Openage Development: 2021 - Week 5+6
We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
AA2Unlimited - Modding framework for Artificial Academy 2
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
sysrsync - Simple and safe system's rsync wrapper for Python
DXMD-Translations - Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach
OpenGothic - Reimplementation of Gothic 2 Notr
LinkerMod - Enhancements for Black Ops' modtools
faiss-server - faiss serving :)
BakkesMod2-Plugins - Default plugins for BakkesMod 2 (A Rocket League training framework)
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
sftscrollbugfixer - Fix the Age of Empires II (TC, HD, DE) scroll bug with a DLL injection