nyan
BakkesMod2-Plugins
nyan | BakkesMod2-Plugins | |
---|---|---|
9 | 13 | |
200 | 94 | |
0.5% | - | |
6.7 | 0.0 | |
7 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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nyan
- Nyan, yet Another Notation
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Openage Development 2023: May
While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
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Openage Development: 2021 - Week 32+33
NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
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nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
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Openage Development: 2021 - Week 14
PROPOSED: [nyan] File API (Link)
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Openage Development: 2021 - Week 10
PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
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Openage Development: 2021 - Week 9
PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
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Openage Development: 2021 - Week 5+6
We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
BakkesMod2-Plugins
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Cannot modify controller inputs in an online game
Hello. I'm trying to make a relative car controller plugin where the direction inputs of dodging, aerials and air rolls are relative to the rotation of the car. I'm using this event hook : `gameWrapper->HookEventWithCaller("Function TAGame.Car_TA.SetVehicleInput")` same as used by the [MechanicalPlugin](https://github.com/bakkesmodorg/BakkesMod2-Plugins/blob/master/MechanicalPlugin/mechanicalplugin.cpp). The algorithms are ironed down and everything works fine in freeplay. The problem is when I start an online game, the animations play as it's supposed to move, but the car is moving how the original inputs were intended to.
- What is the Workshop Plugin and the RCON Plugin?
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What are good custom maps to get better mechanics ?
u/ytzi13 said most of what I wanted to say. Listen to them. Especially the thing about free play. I'd advise you to download bakkesmod though.
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Issues with starting bakkesmod
Include a screenshot of your "Version Info" (In bakkesmod, go to Help -> show version info. Currently the newest version is Injector: 28, BakkesMod:136~~~~. If you're not on these versions, download the newest version from bakkesmod.com) I downloaded the newest version today but the injector doesn't start.
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Can you customize the Speed at which the ball roll towards you with the Right D-pad button?
For a full list of cvars that the redirect plugin uses, see here.
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Nice flick c:
^ this. Also you can use the hitbox plugin on bakkesmod so you can actually see it in training as it won't work in actual game as it would be a advantage
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After 2 hours in training i finally had my golden moment
Also if possible use https://bakkesmod.com/ (PC ONLY and I think steam only) Helps a ton in Freeplay since it can use your Chat binds to pass the ball to you or do a ground roll to you.
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[PC] [H] Every Item in the game [w] 1000c
>! https://bakkesmod.com !<
- If you play 1v1, you know how good this felt
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I cleared out the entire dropshoot floor in free play
https://bakkesmod.com/ There are plenty tutorials on YouTube for extra help.
What are some alternatives?
AA2Unlimited - Modding framework for Artificial Academy 2
DualSense-Windows - Windows API for the PS5 DualSense controller
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
DXMD-Translations - Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
LinkerMod - Enhancements for Black Ops' modtools
LeagueSkinChanger - Skin changer for League of Legends
sftscrollbugfixer - Fix the Age of Empires II (TC, HD, DE) scroll bug with a DLL injection