nyan
LinkerMod
nyan | LinkerMod | |
---|---|---|
9 | 6 | |
211 | 115 | |
0.0% | - | |
5.4 | 0.0 | |
15 days ago | over 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nyan
- Nyan, yet Another Notation
-
Openage Development 2023: May
While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
-
Openage Development: 2021 - Week 32+33
NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
-
nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
-
Openage Development: 2021 - Week 14
PROPOSED: [nyan] File API (Link)
-
Openage Development: 2021 - Week 10
PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
-
Openage Development: 2021 - Week 9
PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
-
Openage Development: 2021 - Week 5+6
We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
LinkerMod
-
[BO] Do I still need LinkerMod/Game_Mod if I'm using Plutonium?
Do I still need this if I'm already using plutonium? Also, should I put mod files in the game directory or in appdata/plutonium/t5/mods?
- Linker mod
-
Real Bo2 Custom Maps are possible !
What? https://github.com/Nukem9/LinkerMod how is this in very limited circles?
-
[BO] Mod installation help?
The dependency
-
Reminder: Black Ops 1 Custom Zombies exists!
Official means Treyarch released mod tools. They did release mod tools for BO1, they're on steam under tools if you own the game. The un-official, meaning third-party, mod tools are called Linkermod by Nukem9.
-
Call of Duty Blacks Ops 1 (Zombies) - Splitscreen support for 2 (or even 4) players
1) Game_Mod (required to play mod 2 & 3 – not sure about mod 4) Download Link GitHub Download and Install Guide Video - Fairly Easy 2) Reimagined Mod (requires Game_Mod) Download Link (Moddb) Trailer
What are some alternatives?
AA2Unlimited - Modding framework for Artificial Academy 2
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
BakkesMod2-Plugins - Default plugins for BakkesMod 2 (A Rocket League training framework)
openage - Free (as in freedom) open source clone of the Age of Empires II engine 🚀
iw4x-client - 🎮 Official IW4x source code
DXMD-Translations - Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach
MetaHookSv - MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
sftscrollbugfixer - Fix the Age of Empires II (TC, HD, DE) scroll bug with a DLL injection
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)