nyan

Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat: (by SFTtech)

Nyan Alternatives

Similar projects and alternatives to nyan

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better nyan alternative or higher similarity.

nyan reviews and mentions

Posts with mentions or reviews of nyan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-23.
  • Nyan, yet Another Notation
    1 project | news.ycombinator.com | 24 Feb 2024
  • Openage Development 2023: May
    1 project | /r/openage | 1 Jun 2023
    While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
  • Openage Development: 2021 - Week 32+33
    2 projects | /r/openage | 23 Aug 2021
    NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
  • nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
    2 projects | /r/FrostGiant | 30 Apr 2021
    nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
  • Openage Development: 2021 - Week 14
    2 projects | /r/openage | 4 Apr 2021
    PROPOSED: [nyan] File API (Link)
  • Openage Development: 2021 - Week 10
    2 projects | /r/openage | 10 Mar 2021
    PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
  • Openage Development: 2021 - Week 9
    2 projects | /r/openage | 28 Feb 2021
    PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
  • Openage Development: 2021 - Week 5+6
    2 projects | /r/openage | 9 Feb 2021
    We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
  • A note from our sponsor - WorkOS
    workos.com | 26 Apr 2024
    The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →

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9
200
6.7
6 months ago

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