The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
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nyan reviews and mentions
- Nyan, yet Another Notation
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Openage Development 2023: May
While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
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Openage Development: 2021 - Week 32+33
NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
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nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
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Openage Development: 2021 - Week 14
PROPOSED: [nyan] File API (Link)
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Openage Development: 2021 - Week 10
PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
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Openage Development: 2021 - Week 9
PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
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Openage Development: 2021 - Week 5+6
We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Stats
SFTtech/nyan is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of nyan is C++.
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