BakkesMod2-Plugins
JUCE
BakkesMod2-Plugins | JUCE | |
---|---|---|
13 | 105 | |
94 | 6,133 | |
- | 1.9% | |
0.0 | 9.5 | |
about 1 year ago | 6 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BakkesMod2-Plugins
-
Cannot modify controller inputs in an online game
Hello. I'm trying to make a relative car controller plugin where the direction inputs of dodging, aerials and air rolls are relative to the rotation of the car. I'm using this event hook : `gameWrapper->HookEventWithCaller("Function TAGame.Car_TA.SetVehicleInput")` same as used by the [MechanicalPlugin](https://github.com/bakkesmodorg/BakkesMod2-Plugins/blob/master/MechanicalPlugin/mechanicalplugin.cpp). The algorithms are ironed down and everything works fine in freeplay. The problem is when I start an online game, the animations play as it's supposed to move, but the car is moving how the original inputs were intended to.
- What is the Workshop Plugin and the RCON Plugin?
-
What are good custom maps to get better mechanics ?
u/ytzi13 said most of what I wanted to say. Listen to them. Especially the thing about free play. I'd advise you to download bakkesmod though.
-
Issues with starting bakkesmod
Include a screenshot of your "Version Info" (In bakkesmod, go to Help -> show version info. Currently the newest version is Injector: 28, BakkesMod:136~~~~. If you're not on these versions, download the newest version from bakkesmod.com) I downloaded the newest version today but the injector doesn't start.
-
Can you customize the Speed at which the ball roll towards you with the Right D-pad button?
For a full list of cvars that the redirect plugin uses, see here.
-
Nice flick c:
^ this. Also you can use the hitbox plugin on bakkesmod so you can actually see it in training as it won't work in actual game as it would be a advantage
-
After 2 hours in training i finally had my golden moment
Also if possible use https://bakkesmod.com/ (PC ONLY and I think steam only) Helps a ton in Freeplay since it can use your Chat binds to pass the ball to you or do a ground roll to you.
-
[PC] [H] Every Item in the game [w] 1000c
>! https://bakkesmod.com !<
- If you play 1v1, you know how good this felt
-
I cleared out the entire dropshoot floor in free play
https://bakkesmod.com/ There are plenty tutorials on YouTube for extra help.
JUCE
-
3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
-
Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
-
Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
-
What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
-
How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
-
Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
-
Common Audio Production
C++ has https://juce.com/, I think.
-
Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
DualSense-Windows - Windows API for the PS5 DualSense controller
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
LeagueSkinChanger - Skin changer for League of Legends
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
LinkerMod - Enhancements for Black Ops' modtools
audiogridder - DSP servers using general purpose computers and networks
Rulebooks - 🎮 Tracking Freaks 4U's rulebooks and related pages
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.