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Hello. I'm trying to make a relative car controller plugin where the direction inputs of dodging, aerials and air rolls are relative to the rotation of the car. I'm using this event hook : `gameWrapper->HookEventWithCaller("Function TAGame.Car_TA.SetVehicleInput")` same as used by the [MechanicalPlugin](https://github.com/bakkesmodorg/BakkesMod2-Plugins/blob/master/MechanicalPlugin/mechanicalplugin.cpp). The algorithms are ironed down and everything works fine in freeplay. The problem is when I start an online game, the animations play as it's supposed to move, but the car is moving how the original inputs were intended to.