OpenMVG (open Multiple View Geometry)
neverengine
OpenMVG (open Multiple View Geometry) | neverengine | |
---|---|---|
10 | 8 | |
5,474 | - | |
0.9% | - | |
6.6 | - | |
about 1 month ago | - | |
C++ | ||
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenMVG (open Multiple View Geometry)
-
HELP!!
Try to find a community that will know more about openMVG, like the discussion tab on their github.
-
Import many photogrammetry software's scenes into Blender
OpenMVG (JSON, NVM, PLY)
- 10 years of OpenMVG. A developer perspective.
- 10 years of OpenMVG - A developer retrospective
- Sharing feedback on 10 years of OSS on OpenMVG
-
What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
-
helpful pointers to state-of-the-art material for depth estimation from multi-view videos captured from cameras with arbitrary poses.
I am looking for some pointers to papers/open-source software that can do fast and accurate depth estimation from multi-view videos. I am aware of colmap and OpenMVG software but was curious to know if there are others out there that outperform these. I am also interested in any state-of-the-art for depth estimation using unsupervised or self-supervised neural networks.
- Packages for Bundle Adjustment
-
Does anyone have open source C++ projects that I can try contributing to?
OpenMVG is super cool, and the project lead Pierre is very generous with his time.
-
Using Meshroom as a lib in python
Meshroom is just a Python wrapper for VSfM. OpenMVS seems like the package most customizers are starting to use. https://github.com/openMVG/openMVG
neverengine
-
The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I am developing neverengine. https://gitlab.com/Makogan/neverengine
- I love rust, I have a pet peeve with the community
- PGA animated model and skeleton.
- [media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan
- Does anyone have open source C++ projects that I can try contributing to?
- Looking for code only game engine
-
A hacky way to make soft bodies (demo show off + a little bit of theory and code)
https://gitlab.com/Makogan/neverengine/
- I made a new terrain generation algorithm
What are some alternatives?
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
OpenCV - Open Source Computer Vision Library
whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.
Meshroom - 3D Reconstruction Software
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
OpenSfM - Open source Structure-from-Motion pipeline
blah - A small 2d c++ game framework
VTK - Mirror of Visualization Toolkit repository
astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
ODM - A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more