one-click-ninja
A game for the game jam "1-Button Jam 2021" (by fluffysquirrels)
bonsai
Rust implementation of AI behavior trees. (by Sollimann)
one-click-ninja | bonsai | |
---|---|---|
1 | 7 | |
6 | 262 | |
- | - | |
0.0 | 6.2 | |
over 2 years ago | 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
one-click-ninja
Posts with mentions or reviews of one-click-ninja.
We have used some of these posts to build our list of alternatives
and similar projects.
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Game jam game with Bevy: One-Click Ninja, a rhythm game for 1-Button Jam 2021
Source code: https://github.com/fluffysquirrels/one-click-ninja/
bonsai
Posts with mentions or reviews of bonsai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-18.
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Suggestions for Async Behavior Tree Implementation
Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
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[Media] bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
I have just released a Behavior Tree library in Rust called bonsai Repo: https://github.com/Sollimann/bonsai Feel free to run the examples for demonstration of use What is a Behavior Tree? A Behavior Tree (BT) is a data structure in which we can set the rules of how certain behavior's can occur, and the order in which they would execute. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md When to use a Behavior Tree? * Use BT's to manage complexity when system control logic grows. * Use BT's if priority ordering of conditions and actions matter. * Use BT's when failures can occur and your system would need repeated attempts to complete a task. * Use BT's when you need parallell semantics. It means that multiple processes can happen at the same time and the logic can be constructed around how these processes runs or terminate.
- bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
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bonsai-bt: A Behavior Tree implementation in Rust
Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md
Repo: https://github.com/Sollimann/bonsai
What are some alternatives?
When comparing one-click-ninja and bonsai you can also consider the following projects:
Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'
ai_behavior - AI behavior tree
Rust-Repo - Rust Repository
rustscii - A Rust crate for creating ASCII console-style games
Game - A 3D RTS game implemented in Rust.
CleanIt - Open-source Autonomy Software in Rust-lang using gRPC for the Roomba series robot vacuum cleaners. Under development.
statig - Hierarchical state machines for designing event-driven systems
rust-game-ports - Official host of games ported using Rust game libraries.
ros2_rust - Rust bindings for ROS 2
rubiks-cube - Rubik's cube made with bevy engine.