okio
imgui
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okio | imgui | |
---|---|---|
15 | 351 | |
8,659 | 55,717 | |
0.5% | - | |
8.9 | 9.7 | |
5 days ago | 2 days ago | |
Kotlin | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
okio
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Is it a good idea to use Google Guava library for Android development?
I am involved in the development of Android application which is a rather "thick" mobile client for a Web service. It heavily communicates with the server but also has a lot of inner logic too. So, I decided to use some features of Google Guava library to simplify development process. Here is a list of features I'm very interested in: immutable collections, base utils, collection extensions, functional programming sugar and idioms (common.collect and common.base), primitives utilities (common.primitives), hashing utilities (common.hash), concurrent utils (futures and AsyncFunction). Things I don't want to use in Android: common.cache (see question below), common.eventbus (we have better Android specific libs for this, such as Otto), common.io (we can use okio for Android now).
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Why tools have Kotlin native to work with bytes?
Yeah Kotlin's own standard library is a lot smaller than Java's currently so you'll need to use something third-party for this. Okio is a popular option https://square.github.io/okio/ it has a Buffer type which is pretty similar to Java's ByteBuffer
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can I access and manipulate the iOS filesystem with kotlin multiplatform?
Use okio, it is Multiplatform now. I use this for my own library KStore
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Porting C++ code to Kotlin (ISO 15765-2)
Okio is nice for input/output streams, and sockets.
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Kotlin/native: library for file io?
Sounds like you want https://square.github.io/okio/
- Are there any libraries well suited to the manipulation of bits, bytes and byte arrays used in packet communication?
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Kotlin Team AMA #3: Ask Us Anything
On JVM, there is plenty of existing solution already on for multiplatform uses I'd suggest checking amazing Okio library by Square, that seems to cover most of basic use-cases.
- 60% of school apps are sending student data with third parties without consent
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Kotlin Multiplatform - File I/O and de-compression questions
I think the main multiplatform library for I/O currently is okio, https://github.com/square/okio. As for compression, you should probably create an expect class for the compressor and use platform specific calls for actual compression. Take a look at https://kotlinlang.org/docs/mpp-connect-to-apis.html.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.
wxWidgets - Cross-Platform C++ GUI Library
kotlinx.coroutines - Library support for Kotlin coroutines
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
kotlinx-io - Kotlin multiplatform I/O library
NanoGUI - Minimalistic GUI library for OpenGL
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
kotlinx-nodejs - Kotlin external declarations for using the Node.js API from Kotlin code targeting JavaScript
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
kotlinx.serialization - Kotlin multiplatform / multi-format serialization
CEGUI