Ecstasy
MathUtilities
Ecstasy | MathUtilities | |
---|---|---|
1 | 3 | |
80 | 4,098 | |
- | - | |
0.0 | 2.7 | |
almost 2 years ago | 5 months ago | |
C# | C# | |
MIT License | The Unlicense |
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Ecstasy
MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
What are some alternatives?
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
geotic - Entity Component System library for javascript
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
PBD2D - Unity Position Based Dynamics in two dimensions
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)