model-view-projection
raylib
model-view-projection | raylib | |
---|---|---|
2 | 399 | |
5 | 19,126 | |
- | - | |
1.5 | 9.8 | |
about 1 year ago | 2 days ago | |
C | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
model-view-projection
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I Added GitHub Copilot to My Toolbelt
> Copilot is a horrible crutch. I will never use it, because I know how to read the documentation/source and write my own code.
I think it depends on how you use it. I never let Copilot make design decisions, because it kind of sucks at that, and it that carries a lot of risk of wasting more time than it saves in the long run.
But there are some tasks that I think it's well suited for. In a recent commit[1] to one of my side projects, I swapped out one graphics library for another, which involved replacing a lot of library calls and would have been very tedious to write by hand. I turned Copilot on for this, and after I did a couple substitutions by hand it was able to do most of the work and was easily a net positive.
For my own usage, I keep copilot off in my text editors, and opt to flip it on with a keybinding if and when I have a tedious task that I think it would be good for.
[1] https://github.com/jpe90/model-view-projection/commit/1ed4fb...
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
I used Nuklear for a little demo project I put together to wrap my head around matrix transforms in graphics programming. It's very easy to use and pleasant to work with!
https://github.com/jpe90/model-view-projection
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
dear_bindings - C header (and language binding metadata) generator for Dear ImGui
SFML - Simple and Fast Multimedia Library
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
SDL2 - SDL2 bindings to perl
miniaudio - Audio playback and capture library written in C, in a single source file.
bevy - A refreshingly simple data-driven game engine built in Rust
nanogui - Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
malgo - Mini audio library
SDL - Simple Directmedia Layer