model-view-projection
nanogui
model-view-projection | nanogui | |
---|---|---|
2 | 4 | |
5 | 1,456 | |
- | 2.5% | |
1.5 | 2.7 | |
about 1 year ago | 9 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
model-view-projection
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I Added GitHub Copilot to My Toolbelt
> Copilot is a horrible crutch. I will never use it, because I know how to read the documentation/source and write my own code.
I think it depends on how you use it. I never let Copilot make design decisions, because it kind of sucks at that, and it that carries a lot of risk of wasting more time than it saves in the long run.
But there are some tasks that I think it's well suited for. In a recent commit[1] to one of my side projects, I swapped out one graphics library for another, which involved replacing a lot of library calls and would have been very tedious to write by hand. I turned Copilot on for this, and after I did a couple substitutions by hand it was able to do most of the work and was easily a net positive.
For my own usage, I keep copilot off in my text editors, and opt to flip it on with a keybinding if and when I have a tedious task that I think it would be good for.
[1] https://github.com/jpe90/model-view-projection/commit/1ed4fb...
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
I used Nuklear for a little demo project I put together to wrap my head around matrix transforms in graphics programming. It's very easy to use and pleasant to work with!
https://github.com/jpe90/model-view-projection
nanogui
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
I've been using nanogui[0] to fit the bill for personal uses.
To be honest though, I'm at the point where I'd really prefer an easy and lightweight library to setup a http and/or websocket server, and just make a ui in the browser. I've got a simple use case -- I'm just making a simple scene editor & debugging ui for a toy ray tracer.
I know there are a ton of different libraries out there for the task, but that just makes it hard to evaluate the quality of any given library. I haven't given any a shot, I've only gone so far as to look at them and ponder what the size of the user base is, and question if the project will go inactive in a couple years. Or if it's going to require me to pull in some other host of dependencies.
Recommendations from HNers welcome!
[0] https://github.com/mitsuba-renderer/nanogui
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Is there any MIT/BSD licensed UI framework for C++ ?
Nanogui : https://github.com/mitsuba-renderer/nanogui
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NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
The active version of Nano GUI
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What are you using for GUIs?
Do you know about NanoGUI?
What are some alternatives?
dear_bindings - C header (and language binding metadata) generator for Dear ImGui
NanoGUI - Minimalistic GUI library for OpenGL
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Elements C++ GUI library - Elements C++ GUI library
raylib - A simple and easy-to-use library to enjoy videogames programming
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
miniaudio - Audio playback and capture library written in C, in a single source file.
hikogui - Modern accelerated GUI
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
malgo - Mini audio library
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.