middleclass
love
middleclass | love | |
---|---|---|
9 | 258 | |
1,685 | 4,454 | |
- | 4.1% | |
0.0 | 9.7 | |
about 1 year ago | 14 days ago | |
Lua | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
middleclass
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Is there a way to create namespaces/hierarchy in the documentation with LDoc?
I am trying to document my code and I am using LDoc for that and for OOP I am using the library middleclass. All of my classes are in a main framework folder and inside that I have each namespace as a folder and then classes that are specific to that namespace in those folders.
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Lua: The Little Language That Could
The ConTeXt typesetting system tightly integrates Lua. One aspect of Lua that I dislike is its inability to easily write OOP-ish code. What's impressive about the language is that it can be extended to do so in astonishingly little code:
* https://github.com/kikito/middleclass
With OOP in place, I was able to typeset a hexagonal grid and a symbolic representation of a neural network on top, using a more OOP-like approach. The classes are straightforward.
A vertex defines a point in 2D space:
* https://github.com/DaveJarvis/keenwrite-themes/blob/main/bos...
An edge connects two vertices:
* https://github.com/DaveJarvis/keenwrite-themes/blob/main/bos...
A graph connects edges:
* https://github.com/DaveJarvis/keenwrite-themes/blob/main/bos...
A priority queue serves for ordering graph edges by weight of adjoining vertices:
* https://github.com/DaveJarvis/keenwrite-themes/blob/main/bos...
With these concepts in hand, we can typeset a grid and a "neural network" on top:
* https://github.com/DaveJarvis/keenwrite-themes/blob/main/bos...
Here's an example of the output for chapter 1:
* https://i.ibb.co/19DCDZy/ch-1.png
And chapter 14, where the "network" has grown in complexity:
* https://i.ibb.co/ncf16vg/ch-2.png
This is for my near future hard sci-fi book on AGI. I'm looking for alpha readers to give me feedback. See profile for contact details.
- Doing what you love when the money won’t follow
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To all plugin authors: standard class realization
To reduce the amount of boilerplate code, I created the fork of middleclass repo suitable for Neovim plugin managers: it just adds a symlink to middleclass.lua file in lua/ directory. middleclass is well known and tested, so I suggest using it as a standard class realization. I also open a pull request to merge it upstream.
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Is doing OOP in lua considered bad practice?
Not exactly what op asked, but if you want classes in Lua definitely check out https://github.com/kikito/middleclass
- Alternative to Love2d
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OOP in Love2d
Like /u/TheMightyHUG pointed out below, there are patterns you can use to do OOP without any extra help. In the past I have used some libraries to improve the ease of doing so, specifically middleclass: https://github.com/kikito/middleclass
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A complete implementation of the Set data structure in Lua
Same, but when I do I like when authors include everything in one file so it's easy to manage. Here we have the library, some small 10 line file with helper functions that's required and we also need to remember about the licence. Take middleclass as an example, one file, license included, ready to plug and develop.
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
awesome-lua - A curated list of quality Lua packages and resources.
raylib - A simple and easy-to-use library to enjoy videogames programming
pyxel - A retro game engine for Python
Godot - Godot Engine – Multi-platform 2D and 3D game engine
classic - Tiny class module for Lua
MonoGame - One framework for creating powerful cross-platform games.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
moonscript - :crescent_moon: A language that compiles to Lua
CC-Tweaked - Just another ComputerCraft fork
bevy - A refreshingly simple data-driven game engine built in Rust