metroboy VS gb-ctr

Compare metroboy vs gb-ctr and see what are their differences.

metroboy

A repository of gate-level simulators and tools for the original Game Boy. (by aappleby)

gb-ctr

Game Boy: Complete Technical Reference (by Gekkio)
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metroboy gb-ctr
19 6
1,089 308
- -
6.7 6.9
3 months ago 6 days ago
C++ Typst
- Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

metroboy

Posts with mentions or reviews of metroboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.

gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

What are some alternatives?

When comparing metroboy and gb-ctr you can also consider the following projects:

rohd - The Rapid Open Hardware Development (ROHD) framework is a framework for describing and verifying hardware in the Dart programming language.

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

Espeon - Gameboy emulator for the ESP32

gb-test-roms - Collection of Game Boy test roms.

mooneye-gb - A Game Boy research project and emulator written in Rust

pandocs - The single, most comprehensive Game Boy technical reference.

SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

openmoji - Open source emojis for designers, developers and everyone else!

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

gb-research - Game Boy hardware research