gb-ctr
Game Boy: Complete Technical Reference (by Gekkio)
mooneye-test-suite
Mooneye Test Suite is a suite of Game Boy test ROMs (by Gekkio)
gb-ctr | mooneye-test-suite | |
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6 | 5 | |
310 | 86 | |
- | - | |
6.8 | 5.3 | |
17 days ago | 3 months ago | |
Typst | Assembly | |
Creative Commons Attribution Share Alike 4.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gb-ctr
Posts with mentions or reviews of gb-ctr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Documentation for cycle accurate Game Boy CPU
Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
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Need help with CPU swap of Game Boy Pocket
In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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Need some guidance about how to start
This is a great resource: the complete technical reference.
mooneye-test-suite
Posts with mentions or reviews of mooneye-test-suite.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
-
Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
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Game Boy timing question
I am working on my Game Boy emulator and I'm trying to get the timer to work with mooneyes acceptance tests. Take this one as an example.
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Help debugging GB CPU timings
The mooneye-gb test suite has very specific tests for the timer (maybe too precise, they require emulating every little detail â but if you want that kind of accuracy, way to go)
What are some alternatives?
When comparing gb-ctr and mooneye-test-suite you can also consider the following projects:
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
pandocs - The single, most comprehensive Game Boy technical reference.
gb-test-roms - Collection of Game Boy test roms.
GameboyCPUTests - Test data for developers of Gameboy emulators.
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
boytacean - A GB emulator that is written in Rust đĻ!
gb-research - Game Boy hardware research
pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.
dmg-acid2 - đ The Acid2 test, now for the original Game Boy! đ
gb-ctr vs MagenBoy
mooneye-test-suite vs pandocs
gb-ctr vs gb-test-roms
mooneye-test-suite vs gb-test-roms
gb-ctr vs pandocs
mooneye-test-suite vs GameboyCPUTests
gb-ctr vs blarggs-test-roms
mooneye-test-suite vs boytacean
gb-ctr vs gb-research
mooneye-test-suite vs blarggs-test-roms
gb-ctr vs pandocs
mooneye-test-suite vs dmg-acid2